Who created Kicker Mania?
Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
The Click Counter follows every kick attempt made on a football and preserves that state if another target is selected.
Kicker Mania is a BGaming casual game that turns each action into a penalty kick. Multiplier footballs drift across a neon stadium, while the central goal and lower control bar remain stable through target selection, attempts and results.
The available values are x1.1, x1.5, x2, x4, x8, x16, x32 and x64. Chance to Win shows the first-attempt probability for a highlighted ball, and the Click Counter tracks actions made on that target.
Manual play, random Spin selection and configurable Autoplay provide three ways to run a round. The listed profile combines 97.00% RTP, low volatility, a 1.13 hit rate and a maximum win of €256,000.

Kicker Mania attaches the Click Counter to the currently highlighted target. The value appears in the same compact overlay as Chance to Win, making the active football, its first-attempt probability and its recorded attempts readable together. A new round begins with a count of zero before the first action.
This local relationship is important because the screen can contain many footballs at once. The counter is not a general total for every action on the field; it describes the selected ball. The highlighted outline and nearby panel make that association clear even when other multipliers drift across the goal area.

The product description specifies that the Click Counter continues tracking a football even after attention moves to another one. Returning to the earlier target therefore preserves its attempt state. This lets the interface handle several active choices without treating each selection change as a complete reset.
The behaviour fits the moving-ball presentation. A football can remain part of the round while another target becomes more attractive or easier to compare. Persisting the count gives each object a small history and prevents the repeated kick mechanic from feeling disconnected when targets are changed.

Manual play uses taps or clicks to send the chosen football toward the goal. The counter records those actions, while the foreground animation shows the boot meeting the ball. A bright impact flare and a green curved trail make the physical event visible against the darker stadium field.
Because some higher-multiplier footballs can require more attempts, the counter supplies useful context for an unresolved target. The multiplier remains printed on the ball, the probability describes the first shot and the count describes the actions already made. Each metric answers a different question about the same object.

When the football reaches the net, the attempt state gives way to the result. A normal outcome can update the win area along the bottom, while a stronger result uses a large centred message. The football field remains behind the feedback, preserving continuity with the tracked target.
The available Big Win presentation displays the payout and a bet multiple, with coins crossing the screen and stadium lights behind the text. At this point the Click Counter has completed its role for that sequence: it explained the path to the successful shot before the payout took priority.

Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
The listed RTP is 97.00%. This figure belongs to the product profile together with low volatility, a hit rate of 1.13 and a maximum multiplier of x64.
Kicker Mania has low volatility. Its repeated penalty-kick format, visible multiplier values and probability display create a direct rhythm focused on selecting balls and resolving attempts.
The highest multiplier is x64. Other available values are x1.1, x1.5, x2, x4, x8, x16 and x32, each printed directly on a coloured football.
Manual play lets the user choose a visible football and tap or click to kick it toward the goal. Some higher-value balls can require more attempts before the shot succeeds.
Chance to Win appears when a football is highlighted. It displays the likelihood that the selected ball will reach the net on the first attempt, helping compare available targets.
The Click Counter records how many attempts have been made on a selected football. Its value remains associated with that ball even after attention moves to another target during the round.
Spin selects a football at random and starts the penalty action. It offers a direct alternative to manually choosing one of the multiplier balls floating around the stadium.
Autoplay can use preferred footballs, stop conditions and a selected number of rounds. Once configured, it continues the penalty sequence without requiring a new manual choice every round.
The product details list a maximum win of €256,000. The multiplier scale reaches x64, which is represented by a glowing gold football in the stadium interface.
Kicker Mania is classified as a casual game. It replaces reels and paylines with floating footballs, visible multipliers, a target goal and repeated penalty-kick actions.
The landscape stadium interface can scale to Android and iPhone browsers, retaining the football field, multiplier labels, goal, balance area and large action control.
A successful sequence uses a boot striking the selected ball toward the net. Larger results add a central Big Win message, a bet multiple, bright stadium lighting and flying coins.